class M32ClusterBombWFire extends M32WFire;

function Projectile SpawnProjectile(Vector Start, Rotator Dir)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
	if (KFPRI != none)
	{
		if (KFPRI.ClientVeteranSkill == Class'SRVetDemolitions')
			ProjectileClass=Class'M79ClusterBombWProjectile';
	}
	else
		ProjectileClass=Class'M32WGrenadeProjectile';
	return Super.SpawnProjectile(Start,Dir);
}

defaultproperties
{
     AmmoClass=Class'PerksSimHostOrg.M32ClusterBombWAmmo'
}
